News Highlights:
- Arm neural technology is an industry first, adding dedicated neural accelerators to Arm GPUs, bringing PC-quality, AI powered graphics to mobile for the first time – and laying the foundation for future on-device AI innovation.
- Neural Super Sampling is the first application, an AI-driven graphics upscaler that enables potential for 2x resolution uplift at 4ms per frame.
- Developers can start building now with the industry’s first open development kit for neural graphics with an Unreal Engine plugin, emulators, and open models on GitHub and Hugging Face.
At SIGGRAPH today, Arm unveiled a groundbreaking advancement with its neural technology, marking an industry first by integrating dedicated neural accelerators into Arm GPUs set for release in 2026. This innovation elevates graphic rendering performance, promising up to 50% reduction in GPU workload for the most demanding mobile content, particularly in mobile gaming. Such developments lay crucial groundwork for future on-device AI innovations, reports 24brussels.
The launch includes a publicly available neural graphics development kit that enables developers to incorporate AI-driven rendering into existing workflows well before hardware becomes available. All aspects of Arm’s neural technology will remain fully open, providing studios with essential tools, including model architecture and retraining capabilities. Notable partners supporting the development kit thus far include Enduring Games, Epic Games (Unreal Engine), NetEase Games, Sumo Digital, Tencent Games, and Traverse Research.
This initiative signifies the introduction of desktop-quality neural graphics to mobile devices, a pivotal milestone for developers navigating the transition toward on-device AI. Beyond gaming applications, Arm’s neural technology extends its influence into areas like neural camera workloads, equipping developers with tools to enhance graphics in extensive use cases ranging from upscaling to path tracing.
Meeting Developers Where They Are: An Open Development Kit for Neural Technology
Developers can initiate projects immediately using the neural graphics development kit, granting them a competitive edge in implementing AI-powered graphics prior to hardware deployment. The kit, tailored for mobile gaming, encompasses everything required for integrating and customizing AI-infused visuals, including:
- An Unreal Engine plugin.
- PC-based Vulkan emulation.
- Updated profiling tools.
- Fully open models available via GitHub and Hugging Face.
- ML extensions for Vulkan.
The open ML extensions for Vulkan allow developers to seamlessly incorporate AI into familiar rendering workflows. Unlike traditional Vulkan which only supports graphics and compute pipelines, Arm’s new extensions introduce a third component: the Graph Pipeline, specifically designed for neural network inference. This advancement significantly simplifies the integration of AI into mobile rendering as a native segment of the graphics pipeline. Developers can find out more here.
Neural Graphics in Action: Neural Super Sampling
Arm Neural Super Sampling (NSS) utilizes all components of the development kit, operating as the AI-enhanced graphics upscaling engine. Building upon the foundation of Arm Accuracy Super Resolution (Arm ASR), NSS is already being utilized by studios working on major titles such as Fortnite and Infinity Nikki.
NSS provides an ability to upscale from 540p to 1080p at a processing expense of just 4ms per frame, achieving near-native visual quality. Developers can benefit from a reduction of up to 50% in GPU workload when rendering full frames via traditional methods, allowing for energy-efficient options such as heightened visual fidelity or improved frame rates in their games. NSS enables developers to maintain essential surface details, lighting, and motion clarity, thereby offering flexibility to meet varying visual and performance needs.
For further details on NSS and the neural graphics development kit, visit this technical blog.
Beyond Upscaling: More Neural Graphics Ahead
In 2026, the roadmap for Arm’s neural technology applications will expand to include Neural Frame Rate Upscaling, leveraging AI to double frame rates without exponentially increasing rendering requirements, as well as Neural Super Sampling and Denoising, facilitating real-time path tracing on mobile devices with reduced rays per pixel. Both initiatives will precede hardware availability.
These technological strides aim to realize open, accessible neural graphics optimized for real-world performance. By offering developers a unified, open platform, Arm intends to simplify the deployment of AI across a wide array of on-device experiences.
Supporting Partner Quotes:
“Enduring Games and Arm share a vision for empowering developers with greater control, performance and content quality – regardless of device. Arm’s Neural Graphics Development Kit is delivering a purpose-built platform for the future of mobile game development, giving developers exciting new options to explore AI-enhanced workflows and bring richer, more immersive experiences to players everywhere.” Adam Creighton, Founder and CEO of Enduring Games.
“One of our missions at NetEase Games is to bring console-class visuals to every mobile handset. We see this initiative as a significant step forward, and we’re excited to work with Arm to optimize the Neural Graphics Development Kit, using our mobile engine to attain superior performance.” Yuwen Wu, Senior Engine Development Expert, NetEase Games.
“Sumo Digital believes that neural graphics and AI-based upscaling will revolutionize mobile gaming, providing console-quality visuals and deeply immersive experiences without sacrificing battery life. This innovation unlocks immense potential where stunning graphics meet portability, and we are eager to collaborate with Arm to explore future advancements.” Scott Kirkland, Group Technology Director, Sumo Digital.
“The Engine Technology Team at Tencent Games is closely collaborating with Arm on the Neural Graphics Development Kit to enhance capabilities for delivering console-level effects on mobile devices. We are looking forward to our continued partnership as we contribute to the evolution and broad adoption of this toolkit.” Tencent Games.
“At Traverse Research, we consistently explore the boundaries of computer graphics and are proud to partner with Arm to realize their vision for neural rendering.” Jasper Bekkers, CEO, Traverse Research.